How to Play

A roguelike dungeon crawler with permadeath. For detailed mechanics, check the Almanac.

Your Goal Controls Classes Combat Equipment Town Tips

Your Goal

Controls

Press ? in-game to see this help at any time.

Movement

  • Arrow Keys or WASD - Move
  • E - Enter/use stairs

Combat

  • T - Target creature (ranged)
  • F - Fire ranged weapon

Character

  • I - Open inventory
  • P - Potion compendium
  • K - Spells compendium
  • R - Ranger abilities compendium
  • H - Heal (no monsters in sight)

Interface

  • M - Toggle music
  • ESC or Q - Close windows
Tip: Move into enemies to attack them. Items are picked up automatically.

Choose Your Class

Classes provide stat modifiers. All classes can use all equipment, abilities, spells, and potions.

Class STR INT WIS DEX CON Best At
Warrior +6 -6 -4 +2 +2 Melee combat
Ranger -4 +4 -4 +8 -4 Ranged combat
Wizard -8 +10 +6 -4 -4 Spellcasting
Cleric +6 -6 -4 +2 +2 Same as Warrior

See the Almanac for species, backstories, and detailed stat formulas.

Combat Basics

Combat is turn-based. Move into an enemy to attack.

Stats

StatEffect
STRMelee damage
DEXRanged damage, AC bonus (dodge), accuracy
CONMax HP
INTSpell power, max mana (primary)
WISMax mana (secondary, half bonus)

Equipment

11 Equipment Slots

  • Weapon - Melee damage
  • Ranged - Bows, crossbows
  • Quiver - Ammunition
  • Armor - Main AC
  • Shield - Additional AC
  • Helm - Head protection
  • Boots - Can add speed
  • Gloves - Hand protection
  • Ring - Magical effects
  • Amulet - Enchantments
  • Light - Vision in darkness
Warning: Light sources are critical! Without light, you can't see. Always carry backups.

Town Features

Forge Odds: 5% legendary (all bonuses combine), 30% success (enchantments combine), 60% no gain (keep better item), 5% failure (both destroyed)

Quick Tips

For detailed mechanics, formulas, and item data, check the Almanac.

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