Your Goal
- Ascend the 20-floor tower
- Defeat the Ancient Ice Dragon on Floor 20
- Permadeath: When you die, it's permanent. Your character goes to the graveyard.
Controls
Press ? in-game to see this help at any time.
Movement
- Arrow Keys or WASD - Move
- E - Enter/use stairs
Combat
- T - Target creature (ranged)
- F - Fire ranged weapon
Character
- I - Open inventory
- P - Potion compendium
- K - Spells compendium
- R - Ranger abilities compendium
- H - Heal (no monsters in sight)
Interface
- M - Toggle music
- ESC or Q - Close windows
Tip: Move into enemies to attack them. Items are picked up automatically.
Choose Your Class
Classes provide stat modifiers. All classes can use all equipment, abilities, spells, and potions.
| Class |
STR |
INT |
WIS |
DEX |
CON |
Best At |
| Warrior |
+6 |
-6 |
-4 |
+2 |
+2 |
Melee combat |
| Ranger |
-4 |
+4 |
-4 |
+8 |
-4 |
Ranged combat |
| Wizard |
-8 |
+10 |
+6 |
-4 |
-4 |
Spellcasting |
| Cleric |
+6 |
-6 |
-4 |
+2 |
+2 |
Same as Warrior |
See the Almanac for species, backstories, and detailed stat formulas.
Combat Basics
Combat is turn-based. Move into an enemy to attack.
- All attacks hit (except rolling a 1 = critical miss)
- Roll of 20 = critical hit (maximum damage)
- Higher d20 roll = more damage (the roll scales your damage)
- Armor (AC) reduces damage by a percentage
Stats
| Stat | Effect |
| STR | Melee damage |
| DEX | Ranged damage, AC bonus (dodge), accuracy |
| CON | Max HP |
| INT | Spell power, max mana (primary) |
| WIS | Max mana (secondary, half bonus) |
Equipment
11 Equipment Slots
- Weapon - Melee damage
- Ranged - Bows, crossbows
- Quiver - Ammunition
- Armor - Main AC
- Shield - Additional AC
- Helm - Head protection
- Boots - Can add speed
- Gloves - Hand protection
- Ring - Magical effects
- Amulet - Enchantments
- Light - Vision in darkness
Warning: Light sources are critical! Without light, you can't see. Always carry backups.
Town Features
- Shops - Ice Armory, Mystic Emporium, Black Market
- Forge - Combine two items of the same type (risky - 5% chance both destroyed!)
- Temple - Offer forged items to become blessed (NFT minting)
- House (Stash) - Store items safely between runs
Forge Odds: 5% legendary (all bonuses combine), 30% success (enchantments combine), 60% no gain (keep better item), 5% failure (both destroyed)
Quick Tips
- Keep a light source active at all times
- HP regenerates at 1 per 10 turns - use potions or spells for faster healing
- MP regenerates at 1 per 5 turns
- All classes can use abilities, spells, and potions equally
- Return to town when low - there's no shame in retreating!
- Floor 9 and 19 are water levels
For detailed mechanics, formulas, and item data, check the Almanac.
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